A step-by-step derivation for the mathematically cautious
Imagine an object — a ball, a parcel of air, a missile — moving through space. Described from a stationary viewpoint (an "inertial frame"), Newton's laws work perfectly: the object accelerates according to the forces on it, and that's that.
But now imagine you are standing on a merry-go-round — or, more relevantly, on the surface of the spinning Earth. You're rotating, but the object isn't (or not in the same way). From your perspective, the object appears to follow a curved path, even when no sideways force is acting on it. It looks as though something is pushing it off course.
The goal of this derivation is to answer a precise mathematical question: if we know how an object accelerates in a stationary frame, what does its acceleration look like when described from a rotating frame? The answer will contain an extra term — the Coriolis acceleration — that explains the apparent deflection.
Consider two reference frames sharing the same origin (Figure 1):
Capital letters (X, Y) = coordinates in the inertial (stationary) frame
Lowercase letters (x, y) = coordinates in the rotating frame
Ω = angular velocity of the rotating frame (radians per second)
r = position vector of some object
The red axes spin counter-clockwise (the mathematically positive direction) at rate Ω relative to the fixed blue axes. At time t, they have turned through angle θ = Ωt. Both observers describe the same object using their own axes.
Angular velocity isn't just a number — it's a vector that points along the axis of rotation. For counter-clockwise rotation in the x–y plane, Ω points out of the page (along the z-axis), determined by the right-hand rule: curl the fingers of your right hand in the direction of rotation, and your thumb points along Ω. On Earth, Ω points from the South Pole to the North Pole.
This is the crux of the whole derivation, so we'll take it slowly.
A basis vector is a unit-length arrow defining a direction for a coordinate axis — a ruler of length 1. For the inertial frame: ÊX, ÊY (capital, fixed). For the rotating frame: êx, êy (lowercase, spinning). The "hat" means "unit length".
To describe position r, you decompose it along the basis vectors:
The same physical point gets different numbers in different frames.
The inertial basis vectors ÊX, ÊY never change. But the rotating basis vectors êx, êy — the red arrows spinning in Figure 1 — are themselves moving. When we compute rates of change in the rotating frame, we must account for the fact that the rulers are spinning.
Figure 2 makes this tangible. Point P is stationary — it never moves. The left panel shows the inertial observer's view (fixed axes, basis vectors rotating). The right panel shows what the rotating observer sees: their own axes are "fixed" (because they're spinning with them), so instead P appears to orbit in the opposite direction.
Now let's quantify exactly how fast a basis vector changes. At any instant, êx points in some direction. A tiny time δt later, the frame has rotated through δθ = Ω δt, and êx points slightly differently. We can describe this change using the rotation angle — treated as a vector.
Just as Ω is a vector pointing along the rotation axis, the angle of rotation θ = θ k̂ is also a vector along that axis (where k̂ points out of the page). A small rotation δθ acting on any vector ê produces a change:
This is a fundamental property of infinitesimal rotations: a small rotation by angle δθ about an axis k̂ moves the tip of a unit vector by an amount δθ, in a direction perpendicular to both the axis and the vector — exactly what the cross product delivers.
Suppose we rotate êx = (1, 0, 0) by a small angle δθ about the z-axis, so δθ = (0, 0, δθ). Geometrically, the tip moves from (1, 0, 0) to approximately (1, δθ, 0) — a tiny nudge in the y-direction.
Now compute the cross product:
It gives δê = (0, δθ, 0) — a change of magnitude δθ pointing in the y-direction. Matches the geometry exactly. ✓
Now we simply divide by δt:
since dθ/dt = Ω by definition. The subscript "inertial" matters: this is the rate of change of ê as seen from the fixed frame. In the rotating frame, the basis vectors are constant by definition — they are the axes — so (dê/dt)rotating = 0. Equation (1) holds for any basis vector of the rotating frame.
The cross product A × B produces a vector perpendicular to both inputs.
Direction: Right-hand rule. Magnitude: |A × B| = |A||B| sin α.
Components: A × B = (AyBz−AzBy, AzBx−AxBz, AxBy−AyBx)
Key: anti-commutative (A×B = −B×A) and linear (distributes, scalars factor out).
We can check by expressing êx in the fixed frame and differentiating directly. At time t, the rotating x-axis has turned through θ = Ωt:
So in the fixed frame: êx(t) = (cos Ωt, sin Ωt, 0). Now we compute the time derivative two different ways and compare:
Identical. ∎ Same works for êy(t) = (−sin Ωt, cos Ωt, 0).
Now consider any vector A expressed in the rotating frame:
When we take the time derivative as seen from the inertial frame, we must use the product rule on each term, because both the components (Ax, Ay, Az) and the basis vectors (êx, êy, êz) can change with time:
(each component contributes two terms via the product rule: one from the changing component, one from the changing basis vector)
d/dt [f(t)·g(t)] = (df/dt)·g + f·(dg/dt). Applied here:
First piece: change in the component. Second piece: change in the basis vector (the axis spinning). In a fixed frame the second term vanishes because dê/dt = 0.
Now we can group these six terms into two sets. Collect all the "changing component" terms together, and all the "changing basis vector" terms together:
The first bracket is the rate of change as measured by the rotating observer — who treats êx, êy, êz as fixed and only sees the components changing. This is (dA/dt)rotating.
The second bracket accounts for the spinning of the basis vectors. Using Equation (1) to replace each dê/dt with Ω × ê, it becomes Ax(Ω × êx) + Ay(Ω × êy) + Az(Ω × êz). Since the cross product is linear, we can factor out Ω × to get Ω × (Axêx + Ayêy + Azêz) = Ω × A.
Putting both pieces together, we arrive at the general vector identity:
"The rate of change seen from the stationary frame equals the rate of change seen from the rotating frame, plus a correction Ω × A for the rotation." The "rotating derivative" (d/dt)rotating isn't a different kind of calculus — it's simply the time derivative computed by someone who holds the rotating basis vectors fixed and only differentiates the components.
Apply the product rule to each of the three terms in A = Axêx + Ayêy + Azêz:
Sum all three lines and group:
First bracket = (dA/dt)rotating — the derivative as seen by someone riding with the frame who treats the basis vectors as constant.
Second bracket: substitute Eq (1), dêi/dt = Ω × êi:
The cross product is linear (it distributes over addition), so we can factor:
Putting both brackets together: (dA/dt)inertial = (dA/dt)rotating + Ω × A. ∎
Equation (2) works for any vector A. If we choose A to be the position vector r, then dA/dt is just velocity. Writing vI for the inertial velocity and vR for the rotating-frame velocity, Equation (2) immediately gives:
This tells us the inertial velocity equals the rotating-frame velocity plus the "dragging" contribution Ω × r from the frame's rotation.
What we ultimately want are accelerations, because Newton's second law (F = ma) connects forces to acceleration. So we need to differentiate Equation (3) with respect to time, as seen from the inertial frame:
We take each of these two terms separately.
First term: (d/dt)inertial of vR
vR is a vector, so we apply our key identity Equation (2) to it — just as we applied it to r in Step 4. With A = vR, the inertial derivative of velocity is just acceleration, so:
where aR is the acceleration as measured in the rotating frame.
Second term: (d/dt)inertial of (Ω × r)
This requires more care. We use the product rule for cross products:
The first piece vanishes because we assume Ω is constant (Earth's rotation rate doesn't change on the timescales we care about). So we're left with:
Now, (dr/dt)inertial is just vI, which we already expressed in Equation (3): vI = vR + Ω × r. Substituting:
Distribute the cross product:
Combine both terms:
first term second term
Notice that Ω × vR appears twice — once from each term. Collecting:
The "2" arises because Ω × vR appears from two independent sources:
Source 1 (from the first term): When we apply Equation (2) to vR, the correction for spinning basis vectors gives Ω × vR. Physically: the rulers are spinning under the velocity vector.
Source 2 (from the second term): When we differentiate the Ω × r term and substitute vI = vR + Ω × r, the vR piece gives another Ω × vR. Physically: the "frame-dragging" velocity itself is changing as r changes.
An equivalent way to see it — think of Eq (2) as an operator: (d/dt)I = (d/dt)R + Ω×. Applying it twice to r:
Expanding like (A+B)(A+B) = A² + AB + BA + B²:
The two middle terms each produce one Ω × vR, giving 2Ω × vR. The "2" is literally two applications of Ω× hitting vR once each.
Newton's second law F = maI holds in the inertial frame. Substituting Eq (4) and rearranging:
From the rotating observer's perspective, there appear to be extra forces:
| Term | Name | What it does |
|---|---|---|
| −2mΩ × vR | Coriolis force | Deflects moving objects sideways (⊥ to velocity) |
| −mΩ × (Ω × r) | Centrifugal force | Pushes outward from the rotation axis |
The double cross product can be simplified using the vector triple product identity:
The first term points along the rotation axis; the second points toward the origin. Together, the component perpendicular to the rotation axis gives an acceleration of magnitude Ω² r⊥ directed inward (toward the axis). Hence the centrifugal force −mΩ × (Ω × r) points outward, away from the axis, with magnitude mΩ² r⊥.
In geophysics, the centrifugal force is absorbed into "effective gravity". True gravity points toward the centre of the Earth; centrifugal force points outward. Their sum defines the effective g we measure with a plumb line. This is why Earth is an oblate spheroid. Once we redefine gravity this way, the centrifugal term disappears and only the Coriolis force remains.
1. Acts only on moving objects. If vR = 0, FCor = 0.
2. Perpendicular to velocity. The cross product gives a 90° deflection — it changes direction, not speed.
3. Northern Hemisphere: deflection to the right. Southern: to the left.
4. Scales with speed. Faster objects experience stronger deflection.
The animation below shows an object moving back and forth in a straight line in the inertial frame (left). The right panel shows the same object as seen from the rotating frame — the path curves, because the Coriolis effect is deflecting it sideways.
On Earth, Ω points from South Pole to North Pole. At latitude φ, only the vertical component Ω sin φ matters for horizontal motions.
We define the Coriolis parameter:
where Ω = 7.292 × 10−5 rad/s. The horizontal Coriolis acceleration simplifies to:
where U = (u, v) is the horizontal velocity (u eastward, v northward). We use U rather than v here to avoid confusion with the northward component v.
At latitude φ, decompose Ω into local components (see Figure 6), using î = east, ĵ = north, k̂ = local vertical (upward):
For horizontal velocity U = uî + vĵ, the full cross product is:
Expand the four cross products using î × ĵ = k̂, ĵ × k̂ = î, k̂ × î = ĵ:
The green term is vertical — it doesn't deflect horizontally, so we drop it when considering only horizontal motions. The red terms are horizontal:
Therefore:
1. Rotation is described by a vector θ along the rotation axis; infinitesimal rotations give δê = δθ × ê
2. Dividing by δt: dê/dt = Ω × ê
3. This gives the general identity: (d/dt)inertial = (d/dt)rotating + Ω ×
4. Apply once to r → relates inertial and rotating velocities
5. Apply again to v → two Ω × vR terms combine → factor of 2
6. Rearranging Newton's law: FCor = −2mΩ × vR
7. On a sphere at latitude φ, simplifies using f = 2Ω sin φ
The Coriolis force is not a "real" force — no physical interaction produces it. It is an artefact of describing motion from a rotating reference frame. But for anyone standing on the spinning Earth, it is as real as it gets: it steers ocean currents, shapes weather systems, and deflects every object that dares to move across the surface of our rotating planet.